Unity

What is the best way to simulate and animate a shotgun’s spread pattern when it fires multiple projectiles in a first-person shooter game?

Simulating and Animating Shotgun Spread in Unity Understanding Shotgun Mechanics In a first-person shooter, a shotgun’s firing mechanism typically involves shooting multiple projectiles simultaneously with a spread pattern. The challenge is to model this spread realistically to mimic real-world behavior or achieve a specific gameplay feel. Implementing the Spread Pattern […]

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