Capturing a Specific Area of the Game Screen in Unity Introduction Capturing a specific part of the game screen is crucial for creating effective promotional materials and detailed bug reports. Unity provides several ways to achieve this, each suitable for different needs and technical proficiencies. Methods for Capturing Screen Area […]
Godot
How can I capture a specific part of the screen to use as a texture or reference image in Godot?
Capturing Specific Screen Areas in Godot for Texture and Reference Use When working within the Godot Engine, capturing specific areas of the screen can be an invaluable tool for creating texture references or utilizing them directly in your game design. Here are precise methods to achieve this: 1. Using the […]