Unity

How do I manually calculate angular velocity of a GameObject in Unity?

Manually Calculating Angular Velocity in Unity Calculating the angular velocity of a GameObject is critical for creating realistic physics simulations in your Unity games. Angular velocity represents the rotation speed of an object about an axis. Here’s how you can calculate it manually: Understanding Angular Velocity Angular velocity is expressed […]

Unity

How can I create realistic rope physics for a swinging mechanic in my platform game?

Creating Realistic Rope Physics in Unity Understanding Rope Dynamics Creating realistic rope physics involves simulating the dynamic behavior of ropes as they interact with other objects. This can be achieved through a combination of physics simulations and procedural animations. Using Unity’s Physics System Unity offers a robust physics system that […]

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