Calculating Final Velocity from Initial Velocity and Displacement in a Game Physics Engine Understanding the Physics Equation In physics-based game development, determining the final velocity of an object without direct acceleration data requires applying kinematic equations. The fundamental equation used in this context is derived from: vf2 = vi2 + […]
Unity
How do I calculate the mass of an object in my physics-based game using force and acceleration?
Calculating Mass Using Force and Acceleration in Unity In a physics-based game developed using Unity, calculating the mass of an object is a fundamental aspect of simulating realistic physics. This can be achieved using Newton’s Second Law of Motion, which states: F = m * a, where F is the […]
Unity
How do I calculate the velocity of a physics-based object in Unity?
Calculating Velocity of a Physics-Based Object in Unity To accurately calculate the velocity of a physics-based object in Unity, it’s essential to understand the core principles of Unity’s physics calculations, specifically when dealing with Rigidbody components. Unity uses a component known as Rigidbody to encapsulate physics properties for objects, which […]