Unity

How can I determine the final velocity of an object in a game physics engine when given initial velocity and displacement, but not acceleration?

Calculating Final Velocity from Initial Velocity and Displacement in a Game Physics Engine Understanding the Physics Equation In physics-based game development, determining the final velocity of an object without direct acceleration data requires applying kinematic equations. The fundamental equation used in this context is derived from: vf2 = vi2 + […]

Unity

How do I calculate the velocity of a physics-based object in Unity?

Calculating Velocity of a Physics-Based Object in Unity To accurately calculate the velocity of a physics-based object in Unity, it’s essential to understand the core principles of Unity’s physics calculations, specifically when dealing with Rigidbody components. Unity uses a component known as Rigidbody to encapsulate physics properties for objects, which […]

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