General

How can I draw a cylinder using OpenGL or DirectX for a 3D game asset?

Drawing a Cylinder Using OpenGL To create a 3D cylinder in OpenGL, you need to leverage both vertex and fragment shaders to render the primitive geometry. Here’s a step-by-step guide: 1. Define the Cylinder Geometry Calculate the vertices for the top and bottom circles. You can use trigonometric functions like […]

OpenGL

How can I calculate and use the normal vector of a plane to determine light reflection on surfaces in my 3D game using OpenGL?

Calculating and Using Normal Vectors for Light Reflection in OpenGL Understanding Normal Vectors Normal vectors are critical in graphics programming, especially for lighting calculations, as they define the direction perpendicular to a surface. Calculating the Normal Vector The normal vector for a plane can be calculated using the cross product […]

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