Utilizing Relative Distance for Camera Movement and Object Scaling in Unity Understanding Relative Distance Relative distance in game development refers to the space between objects within the game world, often measured in units set by the game’s scale. It’s crucial for movements and scaling as it helps create a dynamic […]
Unity
How can I properly scale in-game objects using centimeters and meters in Unity?
Scaling In-Game Objects Using Centimeters and Meters in Unity Understanding Unity’s Unit System In Unity, the default unit of measurement is meters. This means that a scale value of 1 in any direction corresponds to 1 meter in real world terms. Understanding this is crucial for ensuring accurate scaling within […]