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Unity

How can I set the origin point (zero) for objects’ positions along a line in my physics-based game?

Setting the Origin Point for Objects in a Physics-Based Game in Unity Understanding Object Origins In Unity, each GameObject has a Transform component that determines its position, rotation, and scale. By default, the origin point—or zero point—is positioned at the center of the GameObject. However, in some game scenarios, especially […]

February 17, 2025

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