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How can I implement scalable multiplayer mechanics similar to those popularized in .io games like Agar.io or Slither.io?

Implementing Scalable Multiplayer Mechanics for .io Games Creating scalable multiplayer mechanics for .io games involves several critical components to ensure seamless gameplay with minimal latency and robust server performance. Here are some key considerations and steps: 1. Real-time Multiplayer Networking WebSockets: Utilize WebSockets for persistent, bidirectional communication between the client […]

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