Unity

How can I ensure that multiplayer servers and clients remain synchronized in Unity to prevent time mismatch errors?

Ensuring Synchronization Between Multiplayer Servers and Clients in Unity Understanding Time Mismatch Errors In real-time multiplayer games, synchronization between server and client time is crucial to avoid desynchronization issues like lag, erroneous game states, and unfair play conditions. A mismatch can occur due to network latency, computational delays, or different […]

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