Programmatically Changing Monitor for Full-Screen Games in Unity Introduction In Unity, you can control which monitor a full-screen game launches on by using the Screen API. This can be particularly useful in multi-monitor setups, where you might want your game to start on a specific display. Below, we explore how […]
Unity
How can I programmatically set a game to launch on a specific monitor using Unity?
Setting a Unity Game to Launch on a Specific Monitor Understanding Display Indexing in Unity Unity allows developers to specify which display to use based on the Display.displays array. Before you can launch your game on a specific monitor, you need to ensure Unity recognizes all connected displays. This is […]
Unity
How can I properly configure my primary display to streamline game development and testing across multiple monitors in Unity?
Configuring Primary Display for Unity Development Across Multiple Monitors When developing games in Unity with a multi-monitor setup, it’s crucial to effectively configure the primary display to enhance your development workflow and testing environment. Here’s how you can achieve this: Steps for Configuring Displays Identify Your Primary Display: Ensure that […]