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How can I efficiently calculate the inverse of a 3×3 transformation matrix to apply rotations and translations in my game’s physics engine?

Efficient Calculation of 3×3 Matrix Inverse for Game Physics Introduction to Matrix Inversion in Game Engines Inverting a 3×3 transformation matrix is an essential operation in game physics to apply accurate rotations and translations. This process maintains the integrity of the physics calculations when transforming coordinates between different spaces. Steps […]

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