Computing Normal Vectors in a 3D Game Engine In 3D game development, calculating the normal vector of a surface is critical for rendering lighting and physics correctly. Here’s a detailed approach on how to compute it using existing vector data. Mathematical Foundations To compute the normal vector for a surface […]
Unity
How can I use mathematical functions to restrict character stats or enemy health values to only negative ranges in Unity?
Restricting Character Stats and Enemy Health to Negative Ranges in Unity Understanding Negative Value Ranges in Game Mechanics To implement mechanics where health or stats are constrained to negative values, it’s crucial to leverage mathematical transformations and condition checks within Unity’s scripting environment. Using Mathf Functions Unity provides several useful […]