Techniques for Accurate Lighting and Shadow Placement in Unity Understanding Lighting Models Unity provides different lighting models, such as Forward and Deferred rendering. Each has its pros and cons when it comes to lighting and shadow fidelity. For complex scenes with many dynamic lights, Deferred rendering is generally preferred due […]
Blender
What techniques can I use to accurately shade a 3D sphere in Blender for realistic lighting in my game?
Techniques for Accurately Shading a 3D Sphere in Blender 1. Understanding Light Sources In Blender, realistic lighting begins with understanding the types of light sources that can be used. Consider using Area Lights and Point Lights to mimic natural light behavior. Area Lights: Provide soft shadows and are suitable for […]
OpenGL
How can I calculate and use the normal vector of a plane to determine light reflection on surfaces in my 3D game using OpenGL?
Calculating and Using Normal Vectors for Light Reflection in OpenGL Understanding Normal Vectors Normal vectors are critical in graphics programming, especially for lighting calculations, as they define the direction perpendicular to a surface. Calculating the Normal Vector The normal vector for a plane can be calculated using the cross product […]