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How can I implement a move like “Splash” in my RPG to add comedic effect without altering gameplay balance?

Implementing a Comedic ‘Splash’ Move in Your RPG Objective and Design Considerations The primary goal of implementing a move like ‘Splash’ in an RPG is to enhance the game’s comedic value without affecting gameplay balance. This requires a thoughtful design approach that keeps the move entertaining and non-disruptive. Designing the […]

March 5, 2025

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