Generating Hexagonal Grids in Unity Creating a hexagonal grid system for a strategic game map in Unity involves a combination of understanding the grid structure and implementing algorithms that cater to hexagonal tiles. Here are some key steps and tools that can be used: Hexagonal Grid Coordinate Systems Offset Coordinates: […]
Unity
How can I efficiently create a hexagonal grid layout for a strategy game in Unity?
Efficiently Creating a Hexagonal Grid Layout in Unity 1. Understanding Hexagonal Grid Structure Hexagonal grids can be oriented in two common ways: pointy-topped and flat-topped. For a strategy game, the choice depends on gameplay and visual style. Both orientations can be implemented using a coordinate system, commonly using axial or […]