Godot

How can I model and implement basic 3D shapes like cubes and dice in Godot?

Modeling and Implementing Basic 3D Shapes in Godot Creating 3D shapes such as cubes and dice is foundational to game development. In Godot, this process can be accomplished efficiently by using its intuitive interface and built-in tools. Games are waiting for you!Step-by-Step Guide 1. Creating a 3D Scene Open Godot […]

Godot

How can I create a bounding box for collision detection in Godot?

Creating a Bounding Box for Collision Detection in Godot Implementing collision detection using bounding boxes in Godot requires a good understanding of the physics system provided by the engine. Here is a step-by-step guide: Step 1: Understanding Bounding Boxes A bounding box is a box-shaped collision space typically used in […]

Godot

How can I programmatically enable fullscreen mode for my PC game using Godot?

Enabling Fullscreen Mode in Godot To programmatically enable fullscreen mode in a PC game developed with Godot, you can utilize the engine’s scripting capabilities to adjust window display settings. Below are the steps and script snippets to achieve fullscreen functionality: Using GDScript func _ready(): # Set the game window to […]

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