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General

What is the average playtime for Undertale, and how can I design game pacing to maintain player engagement for a similar duration?

Average Playtime for Undertale Undertale, an indie game developed almost entirely by Toby Fox, is renowned for its engaging narrative and unique mechanic choices, typically boasting an average playtime of around 6 to 10 hours. This variation is often due to the multiple endings and player choices that affect how […]

January 15, 2025
General

What strategies from Riddle School 2’s puzzle design can inspire clever riddles in my own adventure game?

Strategies from Riddle School 2 for Designing Clever Riddles Understanding Puzzle Dynamics Riddle School 2’s puzzle design leverages several core principles that can be effectively adapted into your own adventure game. The game’s puzzles focus on logical connections and linear progression, ensuring players remain engaged while solving them. Core Elements […]

January 15, 2025
Defold

How can I design a crafting system in Defold that incorporates complex combinations similar to Little Alchemy 2?

Designing a Complex Crafting System in Defold Understanding the Basics Designing a crafting system similar to ‘Little Alchemy 2’ involves creating an environment where players can combine various elements to discover new items. In the Defold game engine, which is known for its lightweight and robust 2D capabilities, this requires […]

January 15, 2025
Godot

What are some design techniques to make my game’s learning curve easy for new players while remaining challenging for experienced ones in Godot?

Design Techniques for Balancing Game Learning Curves in Godot 1. Game Design Balance Implement a balance in gameplay mechanics that caters to both novices and veterans. Using state machines in Godot can help create manageable game states that new players can understand and advanced users can exploit for strategic depth. […]

January 15, 2025

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