Implementing Fullscreen Mode with Enlarged Pixels in Godot Understanding the Concept To create a fullscreen experience where the pixels themselves appear larger, the strategy involves scaling the viewport rather than adjusting the screen resolution. This can give the game a retro, pixel-art style that many developers and players find appealing. […]
Unity
What is the process to implement a fullscreen toggle feature for players on PC in my game using Unity or Unreal Engine?
Implementing a Fullscreen Toggle in Unity Using Screen Class In Unity, you can easily toggle fullscreen mode using the Screen class. Here’s a simple way to implement this feature: void ToggleFullscreen() { Screen.fullScreen = !Screen.fullScreen; } Attach this method to a button or key press event to allow players to […]
Unity
What code or settings should I use to enable fullscreen mode in my PC game using Unity?
Enabling Fullscreen Mode in Unity PC Games Unity Settings for Fullscreen To enable fullscreen mode in a Unity PC game, you can adjust the settings in the Player Settings: Go to Edit > Project Settings > Player. Under the Resolution and Presentation section, find Fullscreen Mode. Select Fullscreen Window or […]