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How can I design difficulty settings in a horror game to appeal to casual players like in the Five Nights at Freddy’s series?

Designing Casual-Friendly Difficulty Settings for a Horror Game Understanding Casual-Friendly Horror Design The Five Nights at Freddy’s series has become renowned for its accessibility to casual players. This is largely due to its simple game mechanics and incremental difficulty levels, which enable a broader range of players to enjoy the […]

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