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How can I implement a rounding function for currency values in my game’s in-game shop system using Godot?

Implementing Currency Rounding in Godot Understanding the Requirement In game development, particularly within a shop system, handling currency with precision is crucial to avoid issues caused by floating-point arithmetic. This often means rounding currency values to a specific number of decimal places, typically two, to ensure consistency and avoid visual […]

January 15, 2025

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