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How can I design a balanced combat system in my game where characters like Saitama and Goku have unique yet balanced abilities?

Designing a Balanced Combat System Creating a balanced combat system, especially with characters like Saitama and Goku who have vastly different power dynamics, is a challenging yet fascinating task. Here’s how you can approach it: 1. Define Core Mechanics Start by defining the core mechanics of your combat system. Consider […]

March 5, 2025

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