Unity

How can I use the difference between length and width to optimize the collision detection for rectangular objects in my game engine?

Optimizing Collision Detection Using Length and Width Differences Understanding Rectangular Dimensions When dealing with collision detection for rectangular objects, it’s essential to leverage the understanding of object dimensions—namely, the length and width. By using these parameters effectively, you can create more efficient and accurate collision systems, which is crucial for […]

Unity

How can I use a plane’s normal vector for collision detection in my 3D game?

Using a Plane’s Normal Vector for Collision Detection in Unity When implementing collision detection in 3D game development, understanding the role of a plane’s normal vector is crucial. Unity provides a set of tools and methodologies to effectively utilize these vectors in game physics. Understanding Normal Vectors A normal vector […]

Unity

How can I implement physics and collision responses when two objects collide in Unity?

Implementing Physics and Collision Responses in Unity Understanding Collision Detection Collision detection is crucial for any game engine and involves predicting and responding to collisions between objects. In Unity, this is primarily managed through the physics engine using colliders and rigid bodies. Setting Up Colliders Box Collider: Useful for cuboid […]

Games categories