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Godot

How can I compute a vector perpendicular to another for implementing character movement physics in my game?

Computing a Perpendicular Vector in 2D Game Development In 2D game development, especially when using engines like Godot, calculating a perpendicular vector is crucial for various functionalities such as character movement physics. Here’s how you can achieve this: Understanding Perpendicular Vectors In a 2D space, a vector perpendicular to another […]

March 5, 2025

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