Understanding Speed Units in Unity for Racing Games Unity’s Default System In Unity, the default measurement system for physics is metric, where 1 unit in Unity is equal to 1 meter in real-world terms. Thus, speed is typically measured in meters per second (m/s). This unit is suitable for most […]
How do I calculate the direction vector between two points for character movement in my 3D game?
Calculating Direction Vectors for Character Movement Understanding Direction Vectors In 3D game development, a direction vector is essential for character movement as it defines the pathway along which a character should navigate or look. It is typically derived by subtracting the coordinates of the starting point (origin) from the destination […]
How can I implement a system to determine the player’s facing direction for character movement and animations in Unity?
Implementing Player Facing Direction in Unity Understanding Directional Vectors In Unity, character facing direction is often represented by a forward vector. Each object has a transform component, and transform.forward gives the forward-facing direction in world space. You can use this to determine where the character is oriented. Character Orientation Using […]
How can I calculate the effect of friction on character movement in my physics-based game?
Calculating the Effect of Friction on Character Movement Understanding Friction in Game Physics Friction is a crucial factor in physics-based games, influencing how characters interact with surfaces and move within the game world. It is defined by coefficients that describe the interaction between surfaces and affects acceleration, deceleration, and stopping […]