Unity

How can I implement a catapult mechanic in my physics-based puzzle game in Unity?

Implementing a Catapult Mechanic in Unity Using Unity’s Physics Engine To effectively implement a catapult mechanic, leverage Unity’s built-in physics engine, which allows you to simulate realistic physics interactions. Start by creating the catapult as a 2D/3D object in your scene. Use a HingeJoint2D or HingeJoint component to simulate the […]

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