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Unity

How can I implement a first-person point-of-view camera system with non-inverted controls in Unity?

Implementing a First-Person POV Camera System in Unity Understanding the Basics To implement a first-person camera system that avoids inversion issues when the follow target flips, it’s crucial to leverage Unity’s camera and input systems effectively. Utilizing Unity’s Input System First, ensure you’re using Unity’s new Input System for more […]

January 23, 2025

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