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What AI pathfinding techniques can I use to ensure characters like Caroline are found consistently by players in my farming simulation game?

AI Pathfinding Techniques for Consistent Character Location in Farming Simulation Games A* Algorithm The A* algorithm is a widely used pathfinding and graph traversal technique in games. It combines features of Dijkstra’s Algorithm and best-first search to weave paths in environments with various obstacles. For a character like Caroline in […]

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