Understanding Akinator’s Algorithm for Character Guessing The Akinator game employs a blend of several algorithms and techniques to achieve its character guessing capability. By analyzing how Akinator functions, we can extract insights applicable to creating interactive AI in games. Key Components of Akinator’s Algorithm Fuzzy Logic Expert System: This approach […]
Unity
How can I design an AI system that creates a realistic cat-and-mouse dynamic where NPCs intelligently give space before pursuing the player?
Designing a Realistic Cat-and-Mouse AI System in Unity Creating a realistic cat-and-mouse dynamic in games requires designing an AI system that allows NPCs (non-playable characters) to tactically give space before pursuing the player. To achieve this in Unity, several components and programming strategies can be employed. 1. Understanding Player Movement […]
General
How can the behavior patterns of the animatronics in FNAF 2 influence AI design for enemy characters in my horror game?
Understanding Animatronic Behavior Patterns in FNAF 2 In Five Nights at Freddy’s 2 (FNAF 2), the animatronics are designed to create a sense of unpredictability and fear, a critical aspect in horror game design. Their behavior patterns lie at the core of this design. To effectively influence enemy AI design […]