Unity

How can I design an AI system that creates a realistic cat-and-mouse dynamic where NPCs intelligently give space before pursuing the player?

Designing a Realistic Cat-and-Mouse AI System in Unity Creating a realistic cat-and-mouse dynamic in games requires designing an AI system that allows NPCs (non-playable characters) to tactically give space before pursuing the player. To achieve this in Unity, several components and programming strategies can be employed. 1. Understanding Player Movement […]

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