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How can I calculate orthogonal vectors for aligning objects in 3D space in my game engine?

Calculating Orthogonal Vectors in 3D Space Understanding Orthogonal Vectors In 3D space, orthogonal vectors are vectors that are perpendicular to each other. This concept is extensively used in game development for aligning objects, camera views, and applying transformations. To calculate these, you need the vector cross product, which gives a […]

January 23, 2025

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