Generating a Perpendicular Vector for Normal Mapping in 3D Games In the realm of 3D game development, generating a perpendicular vector for normal mapping is crucial to realistic rendering. To achieve this, follow these steps: Understanding Vector Mathematics A perpendicular vector can be derived using the cross-product operation, which provides […]
What tools and techniques from the development of the first 3D video game can be used when creating a 3D game from scratch in Defold?
Incorporating Classic 3D Game Development Techniques in Defold 1. Game Programming Languages Understand the foundational programming languages that were crucial to the first 3D video games, such as C or C++. These languages offer low-level control over graphics and performance optimization, essential for real-time 3D rendering. 2. Graphics Rendering and […]
How do I implement sphere geometry for collision detection in my 3D game?
Implementing Sphere Geometry for Collision Detection in 3D Games Understanding Sphere Geometry in Collision Detection In 3D game development, sphere geometry is commonly used for collision detection due to its simplicity and computational efficiency. A sphere is defined by its center point and radius. The primary advantage of using spheres […]
How can I determine the player’s facing direction programmatically in a 3D open-world game?
Determining Player’s Facing Direction in a 3D Open-world Game Using Transform Forward Vector In Unity, a common way to determine the direction a player is facing is by using the player’s game object’s Transform.forward property. This vector points in the forward direction of the object relative to the world. Vector3 […]
What are Luigi’s dimensions in 3D game assets to maintain his proportions accurately in my Nintendo-inspired fan game?
Understanding Luigi’s Dimensions for 3D Game Assets Luigi’s character design is iconic, and maintaining the integrity of his proportions in a 3D game is crucial, especially for a Nintendo-inspired fan game. Here’s a technical breakdown of accurately modeling Luigi’s 3D dimensions: 1. Reference Material Start by gathering reference from official […]