General

How can I ensure my new indie game balances popularity with sustainable user experience to avoid issues like those faced by Flappy Bird?

Balancing Game Popularity with Sustainable User Experience Introduction: Challenges faced by Flappy Bird The game Flappy Bird rose to immense popularity almost overnight, but this success came with challenges. The game’s addictive nature led to user frustration and a backlash, which ultimately contributed to its removal. Ensuring your game can […]

GameMaker Studio

How can I utilize GameMaker Studio effectively to develop a game with a narrative style similar to Undertale?

Utilizing GameMaker Studio for Narrative-Driven Games Choosing GameMaker Studio for Narrative Games GameMaker Studio is a versatile platform well-suited for developing narrative-driven games thanks to its user-friendly drag-and-drop interface and robust scripting language GML (GameMaker Language). These features enable developers to focus on storytelling and gameplay mechanics without heavy programming […]

Defold

What are the essential mechanics and design considerations to keep in mind when developing a platformer game in Defold?

Essential Mechanics and Design Considerations for Developing a Platformer Game in Defold 1. Level Design Principles Level design is critical in platformers, requiring careful planning to balance challenge and playability. Key considerations include designing engaging and progressively difficult levels, ensuring players can learn mechanics gradually without frustration. Utilize Defold’s tilemap […]

General

What development techniques used in the creation of Hollow Knight can I apply to improve my own action-adventure game?

Development Techniques from Hollow Knight for Action-Adventure Games 1. Procedural Music Generation Hollow Knight uses immersive and adaptive music to enhance its atmospheric world. Implementing procedural music generation can dynamically change the game’s mood based on player interactions and events. Integrate a music engine like FMOD or Wwise to create […]

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