Unity

How can I properly scale in-game objects using centimeters and meters in Unity?

Scaling In-Game Objects Using Centimeters and Meters in Unity Unity’s default unit is 1 unit = 1 meter, which aligns with real-world scaling. However, when working on projects that require precision, such as architectural visualization or realistic simulations, you might want to utilize centimeters for finer control. Here’s how you […]

Unity

How can I implement a search feature in my game’s in-game browser to find specific text on web pages efficiently?

Implementing an Efficient Search Feature in Unity’s In-Game Browser To implement an efficient search feature within an in-game browser in Unity, you need to handle dynamic web content and extract specific text accurately. Here are detailed steps and techniques: 1. Dynamic Web Content Handling Utilize the SeleniumURLLoader for parsing JavaScript-heavy […]

Unity

How can I properly terminate a coroutine or script in Unity to optimize performance in my game?

Terminating Coroutines and Scripts in Unity for Performance Optimization Understanding Coroutines and Their Lifecycle Coroutines in Unity provide a powerful way to execute logic over multiple frames. However, they require careful management to ensure they do not continue executing unnecessarily, consuming resources and degrading performance. Properly Ending Coroutines Manual Termination: […]