Godot

How should I organize the root folder structure for my new game project to ensure efficient asset management in Godot?

Organizing the Root Folder Structure in Godot for Efficient Asset Management Understanding Godot’s Project Structure Godot uses a straightforward and flexible project structure which assists developers in managing their assets efficiently. The root folder of a Godot project typically contains the project.godot file, alongside folders such as scenes, scripts, and […]

Unity

How can I implement a system to convert mouse clicks into area calculations in Unity?

Implementing a Click-to-Area Calculation System in Unity Overview Creating a system in Unity to calculate the area of a polygon defined by mouse clicks involves handling input, storing vertex positions, and applying geometric calculations. This process often utilizes raycasting, a collection of vectors and basic geometry formulas. Step-by-Step Implementation 1. […]

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