Unity

How can I accurately depict the scale of characters, like Samus, in my Metroidvania game using height references?

Depicting Character Scale in Metroidvania Games Understanding Character Scale Representation When designing characters for Metroidvania games, maintaining accurate and consistent character scale is crucial for the player’s experience. Using characters like Samus as references, developers can ensure that all in-game elements are proportionally accurate. Implementing Height References Reference Sheets: Create […]

General

What mechanics can I implement to simulate a party game like “7 Minutes in Heaven” within my visual novel or interactive story game?

Simulating “7 Minutes in Heaven” Mechanics in Visual Novels Introduction to Mechanics To effectively integrate the party game “7 Minutes in Heaven” within a visual novel or interactive story, consider using mechanics that emphasize choice, consequence, and simulated real-time events to enhance player immersion and engagement. Core Mechanics and Gameplay […]

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