Table of Contents
Making a Sprite Face the Cursor in Godot
Aligning a sprite to face the cursor in Godot involves calculating the angle between the sprite and the cursor, then rotating the sprite accordingly. Here’s a step-by-step guide:
1. Get the Cursor Position
Use the get_viewport().get_mouse_position()
function to retrieve the position of the cursor in the scene.
Play and win now!
var mouse_position = get_viewport().get_mouse_position()
2. Calculate the Direction to the Cursor
Determine the direction vector pointing from the sprite to the cursor.
var direction = (mouse_position - global_position).normalized()
3. Compute the Angle
Convert the direction vector into an angle using the atan2
function, which calculates the angle to the x-axis.
var angle = atan2(direction.y, direction.x)
4. Rotate the Sprite
Apply the computed angle to the sprite’s rotation property.
rotation = angle
5. Connect the Script
Attach this script to the sprite’s node and place the code inside the _process(delta)
function to ensure it updates every frame as the cursor moves.
Conclusion
By following these steps, your sprite will dynamically rotate to face the cursor’s position, enhancing the interactivity and intuitiveness of your game mechanics.