Table of Contents
Importing and Using GLB Files in Godot
Preparing Your GLB File
Ensure your GLB file is exported correctly from Blender or any 3D modeling software. Use the ‘gltf’ exporter and choose GLB binary format to ensure that all textures and animations are embedded within the file, making it easy to manage and share.
Importing to Godot
- Open your Godot project.
- Navigate to the ‘FileSystem’ tab and ensure the GLB file is in a directory that Godot recognizes.
- Drag and drop your GLB file into the Godot asset browser, or use the ‘Import’ menu if necessary.
Using the GLB File in the Scene
Once imported, you can instantiate the GLB object in your scene:
Step into the world of gaming!
// Load the GLB as a PackedScene
var my_model = load("res://path_to_your_model.glb")
// Create an instance of the model
auto node_instance = my_model.instance()
// Add to the scene tree
add_child(node_instance)
Ensure the node’s transform is adjusted according to your scene’s requirements; the position, rotation, and scale might need tweaking.
Optimizing Performance
- Consider the polycount and texture resolution of your GLB files to maintain performance.
- Use Godot’s ‘Import’ settings to adjust material and texture settings to suit your game’s visual quality and performance needs.
Common Issues
- Textures not loading: Check that the textures are correctly embedded in the GLB. Re-export if needed.
- Scaling issues: Be sure that your export scale is correctly set in your 3D program to match Godot’s unit system.