Table of Contents
Implementing Mouse Wheel Zoom in Godot
Setting Up the Scene
To implement mouse wheel zoom functionality in a Godot 3D scene, you must first ensure your project is set up correctly. This involves having a Camera node that allows manipulation through user input and a 3D scene that requires zoom capabilities.
Code Implementation
extends Camera
var zoom_speed = 0.1
var min_distance = 1.0
var max_distance = 20.0
func _process(delta):
if Input.is_action_just_pressed('ui_zoom_in'):
zoom_in()
elif Input.is_action_just_pressed('ui_zoom_out'):
zoom_out()
func zoom_in():
if translation.z - zoom_speed > min_distance:
translation.z -= zoom_speed
func zoom_out():
if translation.z + zoom_speed < max_distance:
translation.z += zoom_speed
This script allows you to zoom in and out by manipulating the camera’s translation.z
value, effectively moving it closer or further from the target.
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Integrating Mouse Events
Bind mouse wheel actions within Godot’s Input System. Open Project Settings, navigate to Input Map, and add actions named ui_zoom_in
and ui_zoom_out
. Assign them the mouse wheel up and down actions, respectively.
Fine-Tuning and Testing
- Adjust Speeds: Tweak
zoom_speed
,min_distance
, andmax_distance
to suit your gameplay requirements. - Test Regularly: Use Godot’s play mode to iterate and test the zoom performance dynamically.