Table of Contents
Implementing Dynamic App Icon Change on Android with Godot
To enable players to change the game’s app icon on Android using the Godot Engine, follow these steps:
Step 1: Prepare Multiple Icon Sets
- Create different icon resources for each icon variation you want to offer. Ensure that each icon conforms to the required sizes and formats as specified by Android guidelines.
- Organize these resources in the
res
directory of your Godot project, maintaining a clear naming convention for each.
Step 2: Leverage Android Manifest
Update the AndroidManifest.xml to handle different launcher activities based on the selected icon. Each activity should point to a different icon resource. Here’s an example snippet:
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<activity-alias android:label="App" android:icon="@mipmap/icon_variant1" android:name=".MainActivityVariant1" android:targetActivity=".MainActivity" />
Step 3: Modify export_presets.cfg
Modify the export_presets.cfg
file to ensure that Godot exports the necessary resources for each icon option. Use the following template:
[preset.0.options]
custom_template/pack - path/to/pack1.touchscene
Step 4: Deployment Using Gradle
- Configure your Gradle build scripts to include different icon sets based on build types. Reference specific icon names and paths dynamically within these scripts to allow runtime changes without re-deployment.
Step 5: Implement Icon Change Logic
In your game logic, provide a method to switch between these launcher activities. This can often be achieved through Java or Kotlin by directing users to the appropriate Intent
:
Intent intent = new Intent(this, MainActivityVariant1.class);
startActivity(intent);
finish();
Step 6: Testing and Validation
- Thoroughly test the app to ensure that icon changes are applied correctly across different devices and configurations.
- Validate app behavior post-icon change to ensure user experience remains seamless.