How can I display the remaining time from a countdown timer on a label in Godot?

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Displaying Countdown Timer on a Label in Godot

Overview

In Godot, displaying the remaining time from a countdown timer on a label involves using the built-in Timer node to track elapsed time and a Label node to show the timer countdown. This requires both script editing to handle time calculations as well as UI updates.

Step-by-Step Implementation

1. Setting up Nodes

  • Add a Timer node to your scene.
  • Set the Wait Time property of the Timer node to your desired countdown duration and ensure the One Shot property is enabled.
  • Add a Label node to your scene where you want to display the countdown.

2. Scripting the Timer

Attach a GDScript to a parent node or directly to the Timer node and initialize required variables:

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extends Node

var timer_started = false
var time_left = 10 # The initial countdown time in seconds

onready var label = $Label # Path to your Label node

3. Handle Timer Signals

Connect the Timer’s timeout() signal to the script to handle the end of the countdown and update the label every frame:

func _ready():
    $Timer.connect("timeout", self, "_on_Timer_timeout")
    $Timer.start()
    timer_started = true

func _process(delta):
    if timer_started:
        time_left = max(0, time_left - delta) # Reducing time left each frame
        label.text = "Time Left: " + str(round(time_left)) # Updating the label in real-time

4. Handling Timeout

Create a function to manage the actions when the timer ends:

func _on_Timer_timeout():
    timer_started = false
    label.text = "Time's up!"

Additional Considerations

  • Ensure that the Timer and Label paths in your script match the actual node paths in your scene.
  • Adjust the Timer and UI settings as needed to fit the game design requirements.
  • Consider exploring more advanced UI styling and animations to enhance the player experience.

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Joyst1ck

Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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