Displaying Countdown Timer on a Label in Godot
Overview
In Godot, displaying the remaining time from a countdown timer on a label involves using the built-in Timer node to track elapsed time and a Label node to show the timer countdown. This requires both script editing to handle time calculations as well as UI updates.
Step-by-Step Implementation
1. Setting up Nodes
- Add a Timer node to your scene.
- Set the Wait Time property of the Timer node to your desired countdown duration and ensure the One Shot property is enabled.
- Add a Label node to your scene where you want to display the countdown.
2. Scripting the Timer
Attach a GDScript to a parent node or directly to the Timer node and initialize required variables:
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extends Node
var timer_started = false
var time_left = 10 # The initial countdown time in seconds
onready var label = $Label # Path to your Label node
3. Handle Timer Signals
Connect the Timer’s timeout()
signal to the script to handle the end of the countdown and update the label every frame:
func _ready():
$Timer.connect("timeout", self, "_on_Timer_timeout")
$Timer.start()
timer_started = true
func _process(delta):
if timer_started:
time_left = max(0, time_left - delta) # Reducing time left each frame
label.text = "Time Left: " + str(round(time_left)) # Updating the label in real-time
4. Handling Timeout
Create a function to manage the actions when the timer ends:
func _on_Timer_timeout():
timer_started = false
label.text = "Time's up!"
Additional Considerations
- Ensure that the Timer and Label paths in your script match the actual node paths in your scene.
- Adjust the Timer and UI settings as needed to fit the game design requirements.
- Consider exploring more advanced UI styling and animations to enhance the player experience.