Creating a Blur Effect on Text in Godot
To create a blur effect on text in Godot and transition it back to clear, we can use shaders. Shaders are a powerful way to manipulate how elements are rendered on screen.
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Step-by-Step Guide
- Attach a Shader to the Label: First, ensure your text is displayed using a
Label
orRichTextLabel
node. Attach a newShaderMaterial
to this node. - Create a Shader: In the ShaderMaterial, create a new shader with type
canvas_item
. This will allow you to manipulate 2D objects, like your text. - Write the Blur Shader Code: In your shader code, you can create a simple blur effect using multiple texture samples around each pixel and averaging their values. Here’s a simple example of a blur shader code:
shader_type canvas_item;
uniform float blur_amount : hint_range(0.0, 1.0);
void fragment()
{
vec2 offset = vec2(blur_amount / textureSize(TEXTURE, 0));
vec4 color = texture(TEXTURE, UV);
color += texture(TEXTURE, UV + offset) * 0.25;
color += texture(TEXTURE, UV - offset) * 0.25;
color += texture(TEXTURE, UV + vec2(offset.x, -offset.y)) * 0.25;
color += texture(TEXTURE, UV - vec2(offset.x, -offset.y)) * 0.25;
color /= 2.0;
COLOR = color;
}
- Implement Transition: To transition the blur effect, you can animate the
blur_amount
uniform using a Tween node. This allows you to smoothly animate the blur effect, making the text transition gracefully from blurred to clear. - Maintain Readability: Set the blur effect to apply only when necessary, such as when the player interacts with a specific element or when highlighting UI focus. Use the Tween node to control the transition duration and ease function to ensure readability is maintained throughout the transition.