When was the warden added to Minecraft?

Who this is for: Minecraft players curious about the game’s development history and timeline of major mob additions.


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The Warden’s Journey to Minecraft

The Warden was officially added to Minecraft in the 1.19 “The Wild Update” on June 7, 2022. This fearsome mob became the game’s first blind hostile creature, relying entirely on sound and vibrations to hunt players in the Deep Dark biome.

Development Timeline

The Warden’s development spanned nearly two years:

  • October 2020 – First announced at Minecraft Live as part of the Caves & Cliffs update
  • 2021 – Originally planned for version 1.17 but delayed due to technical complexity
  • Early 2022 – Featured in snapshots and beta versions for testing
  • June 7, 2022 – Final release in The Wild Update (1.19)

Why the Delay?

Mojang postponed the Warden’s release to ensure proper implementation of its unique mechanics. The team needed extra time to perfect its sound-based detection system, sculk sensor integration, and the challenging gameplay balance that makes encounters terrifying yet fair.

What Makes the Warden Special

Unlike other Minecraft mobs, the Warden operates through:

  • Vibration detection instead of sight
  • Devastating attack damage (up to 45 hearts on Hard difficulty)
  • Sonic boom ranged attacks that bypass shields and armor
  • Exclusive spawning in Ancient Cities within Deep Dark biomes

The Warden represents Mojang’s commitment to creating unique, challenging content that encourages stealth over combat. If you’re ready to face this formidable foe or explore other block-building adventures, you’ll find plenty of exciting options to test your skills.

TL;DR

The Warden was added to Minecraft on June 7, 2022, in The Wild Update (1.19) after being delayed from the original 1.17 Caves & Cliffs update.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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