When did Minecraft originally come out?

Who this is for: Gaming enthusiasts, Minecraft fans, and anyone curious about video game history.


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Minecraft’s Original Release Timeline

Minecraft didn’t have just one release date – it evolved through several key phases that shaped gaming history. The journey began on May 17, 2009, when Markus “Notch” Persson first made the game publicly available as what we now call the “Classic” version.

The Early Development Phases

After that initial 2009 release, Minecraft went through several important milestones:

  • Alpha version: Launched in June 2010, introducing survival mode and crafting mechanics
  • Beta phase: Started December 2010, adding multiplayer support and more complex gameplay
  • Official release: November 18, 2011 – this is when Minecraft 1.0 officially launched

What Made the 2009 Version Special

That original May 2009 release was incredibly basic compared to today’s Minecraft. Players could only place and break blocks in a simple creative environment. No monsters, no survival mechanics, no crafting – just pure building creativity. Yet this simplicity captured imaginations worldwide and laid the foundation for what would become one of the best-selling games ever.

Platform Expansion Timeline

While PC got Minecraft first, the game eventually spread across platforms:

Platform Release Year
PC (Java Edition) 2009-2011
Xbox 360 2012
Mobile (Pocket Edition) 2011
PlayStation 2013

The game’s 15-year journey from a simple browser-based building tool to a global phenomenon shows how a great idea can evolve and capture hearts across generations. If you’re feeling inspired to start your own building adventure, you’ll find plenty of creative opportunities waiting for you.

TL;DR

Minecraft first became publicly available on May 17, 2009, as a basic building game, then officially launched as version 1.0 on November 18, 2011.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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