How much storage does Minecraft use on Switch?

Who this is for: Nintendo Switch owners considering downloading Minecraft or managing their storage space.


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Base Game Storage Requirements

Minecraft on Nintendo Switch requires approximately 1.3 GB of storage space for the base game installation. This covers the core game files needed to start playing, including the basic world generation engine, crafting systems, and essential game mechanics.

Additional Storage for Worlds and Content

Your storage needs will grow significantly as you play. Each world you create typically uses between 50-200 MB initially, but can expand to several gigabytes for large, complex builds. Here’s what affects world file sizes:

  • World size and exploration – The more terrain you explore, the larger your save file becomes
  • Redstone contraptions – Complex mechanical builds store more data
  • Item storage – Chests full of blocks and items add to file size
  • Structures and builds – Massive castles and cities require more storage

DLC and Marketplace Content

Downloadable content packs, skins, and marketplace purchases add extra storage requirements. Popular DLC packs range from 100-500 MB each, while texture packs and mash-up packs can be 200-800 MB depending on their complexity and included content.

Managing Your Storage Space

The Switch has a 2 GB save data limit per game, which applies to your world files and settings. If you’re approaching this limit, consider:

  • Deleting unused worlds or backing them up
  • Using cloud saves to preserve important worlds
  • Limiting exploration in single worlds to control file growth

Most players find 3-4 GB of total storage sufficient for Minecraft, including the base game and several worlds, making it easy to dive into creative building and survival adventures.

TL;DR

Minecraft on Switch needs 1.3 GB for the base game, plus additional space for worlds (50-200 MB each) and DLC content, with a 2 GB save data limit per game.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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