How long does the Minecraft free trial last?

Who this is for: Players considering purchasing Minecraft who want to test the game first, parents evaluating the game for children, and gamers curious about sandbox building mechanics.


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Minecraft Free Trial Duration

The Minecraft free trial, officially called Demo Mode, lasts for 100 minutes of in-game time. This translates to roughly 5 real-world days if you play continuously, but since most players don’t game non-stop, you’ll typically have the demo available for much longer in calendar time.

What Happens During the Trial

During your 100-minute demo period, you can:

  • Explore a limited world with basic crafting and building
  • Experience core gameplay mechanics like mining, crafting, and survival
  • Test the game on your device to ensure compatibility
  • Get a feel for the controls and interface

Trial Limitations

The demo version comes with several restrictions:

  • World size is capped at a smaller area than the full game
  • No multiplayer access or online features
  • Limited world generation compared to the full version
  • Cannot save progress beyond the trial period

After the Trial Ends

Once your 100 minutes expire, you’ll need to purchase the full version to continue playing. Your demo world and progress won’t carry over, so you’ll start fresh with a purchased copy. The good news is that 100 minutes provides plenty of time to determine if Minecraft’s creative and survival gameplay appeals to you.

If you’re looking for more sandbox building experiences while deciding on your Minecraft purchase, you might enjoy exploring similar creative games that offer immediate play without time restrictions.

TL;DR

Minecraft’s free trial (Demo Mode) lasts 100 minutes of in-game time, giving you roughly 5 days to explore basic gameplay with limited world size and features.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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