How do you save your obby in obby creator?

Who this is for: Players creating obstacle courses in obby creator games who want to preserve their work.


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Saving Your Obby: Step-by-Step Process

Saving your obby in Obby Creator is straightforward once you know where to look. The save function is typically located in the main menu or toolbar of the creator interface.

Quick Save Method

Most obby creators feature a prominent “Save” button in the top toolbar. Simply click this button after making changes to your obstacle course. The game will automatically store your progress and any modifications you’ve made to blocks, spawns, or decorative elements.

Auto-Save Features

Many modern obby creators include auto-save functionality that periodically saves your work without manual intervention. This prevents losing progress if your browser crashes or you accidentally close the tab. Look for auto-save indicators in the interface – they usually appear as small icons or text showing “Saved” or a timestamp.

Publishing vs. Saving

Remember that saving your obby locally is different from publishing it for others to play. Saving stores your work in progress, while publishing makes your completed obby available to the community. Most creators have separate buttons for these functions – “Save Draft” versus “Publish” or “Share.”

Backup Your Creations

Some obby creators allow you to export your creations as files. This creates a backup you can import later if needed. Check the settings or file menu for export options, which might save your obby as a JSON file or similar format.

If you’re ready to test your skills on challenging obstacle courses, you’ll find plenty of exciting options to explore.

TL;DR

Click the Save button in the toolbar to save your obby progress. Many creators also feature auto-save to prevent losing your work.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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