How do you perform raycasting in Roblox?

TL;DR

Raycasting in Roblox uses workspace:Raycast() to shoot invisible rays that detect collisions. Set up origin, direction, and RaycastParams to control behavior and get detailed hit information.


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What is Raycasting in Roblox?

Raycasting is a powerful technique that shoots an invisible ray from one point to another in your Roblox game world. Think of it like a laser pointer that can detect what it hits along its path. This ray travels in a straight line until it collides with an object or reaches its maximum distance.

Basic Raycasting Syntax

The core function you’ll use is workspace:Raycast(). Here’s the essential structure:

local raycastParams = RaycastParams.new()
local raycastResult = workspace:Raycast(origin, direction, raycastParams)

Required Parameters

  • Origin: A Vector3 representing where the ray starts
  • Direction: A Vector3 showing the ray’s direction and length
  • RaycastParams: Optional settings that control how the ray behaves

Setting Up RaycastParams

RaycastParams gives you fine control over your raycast behavior:

local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {workspace.IgnoreFolder}
raycastParams.IgnoreWater = true

Key Properties

  • FilterType: Use Blacklist to ignore specific objects, or Whitelist to only hit certain objects
  • FilterDescendantsInstances: Array of objects to include/exclude based on FilterType
  • IgnoreWater: Boolean that determines if the ray passes through water

Practical Example: Mouse Click Detection

Here’s a common use case – detecting what a player clicks on:

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local mouse = player:GetMouse()

UserInputService.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        local camera = workspace.CurrentCamera
        local unitRay = camera:ScreenPointToRay(mouse.X, mouse.Y)
        
        local raycastParams = RaycastParams.new()
        local raycastResult = workspace:Raycast(unitRay.Origin, unitRay.Direction * 1000, raycastParams)
        
        if raycastResult then
            print("Hit:", raycastResult.Instance.Name)
            print("Position:", raycastResult.Position)
            print("Normal:", raycastResult.Normal)
        end
    end
end)

Understanding Raycast Results

When your ray hits something, you get a RaycastResult object with useful properties:

Property Description
Instance The part that was hit
Position Exact Vector3 coordinates of the hit
Normal Surface normal vector at the hit point
Distance How far the ray traveled before hitting
Material The material of the surface hit

Common Raycasting Applications

Developers use raycasting for numerous gameplay mechanics:

  • Weapon systems: Bullet trajectory and hit detection
  • Ground detection: Checking if a character is standing on solid ground
  • Line of sight: Determining if one object can “see” another
  • Interaction systems: Detecting what players are looking at or pointing to
  • Pathfinding: Obstacle detection for AI movement

Performance Tips

Raycasting can be expensive if overused. Keep these optimization strategies in mind:

  • Limit raycast frequency using timers or event-based triggers
  • Use shorter ray distances when possible
  • Filter out unnecessary objects with RaycastParams
  • Cache raycast results when the same information is needed multiple times

Master these raycasting fundamentals and you’ll unlock powerful detection capabilities that can enhance any Roblox experience you’re building.

Who this is for: Roblox developers learning collision detection, interaction systems, and advanced gameplay mechanics.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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