How do you get barrier blocks in Minecraft?

Who this is for: Minecraft players, map makers, and server administrators who need invisible blocks for building projects.


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Getting Barrier Blocks Through Commands

Barrier blocks are invisible blocks that can only be obtained through commands in Minecraft. You cannot craft them or find them naturally in the world. To get barrier blocks, you need to have operator permissions (cheats enabled) and use the give command.

Java Edition Command

In Java Edition, type this command in the chat:

/give @s barrier [amount]

Replace [amount] with the number of barrier blocks you want. For example, /give @s barrier 64 gives you a full stack.

Bedrock Edition Command

For Bedrock Edition (including mobile, console, and Windows 10), the command is slightly different:

/give @s barrier [amount] 0

The “0” at the end specifies the data value. So /give @s barrier 10 0 gives you 10 barrier blocks.

Making Barrier Blocks Visible

Once you have barrier blocks, they’re completely invisible when placed. To see them while building, hold another barrier block in your hand. This makes all placed barrier blocks appear with a red “no entry” symbol, making them much easier to work with.

Common Uses for Barrier Blocks

Map makers and server administrators use barrier blocks to create invisible walls, prevent players from accessing certain areas, or build complex adventure maps. They’re completely unbreakable in survival mode and don’t affect lighting or mob spawning.

Ready to explore more creative building possibilities? Check out our collection of minecraft games for endless inspiration and fun gameplay experiences.

TL;DR

Barrier blocks can only be obtained through commands: /give @s barrier [amount] in Java Edition or /give @s barrier [amount] 0 in Bedrock Edition. Hold a barrier block to see placed ones.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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