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Who this is for: Roblox developers and creators wanting to add custom 3D models to their games and experiences.
Ready to jump in? Play roblox games and get inspired by the amazing creations other developers have built using custom meshes!
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Creating Meshes in Roblox Studio
Creating meshes in Roblox involves importing 3D models from external software into Roblox Studio. You’ll need to use 3D modeling software like Blender, Maya, or 3ds Max to create your mesh, then export it in a compatible format.
Step-by-Step Mesh Creation Process
- Design your 3D model in external software like Blender (free) or Maya
- Export as .fbx or .obj format – these are the main formats Roblox accepts
- Open Roblox Studio and navigate to the Asset Manager
- Click “Import 3D” and select your exported mesh file
- Configure import settings including scale, materials, and textures
- Upload to Roblox – this requires Robux for larger or complex meshes
Important Mesh Requirements
Requirement | Specification |
---|---|
File Format | .fbx or .obj |
Triangle Limit | 10,000 triangles max |
Texture Size | 1024×1024 pixels recommended |
Upload Cost | Varies by complexity (10-350 Robux) |
Using MeshParts vs Regular Parts
Once uploaded, your mesh becomes a MeshPart object in Studio. MeshParts offer more detailed geometry than basic Roblox parts but require careful optimization. They support custom textures, proper collision detection, and can be scripted like any other part.
Optimization Tips
- Keep triangle counts low for better performance
- Use efficient UV mapping for textures
- Test collision detection thoroughly
- Consider using multiple smaller meshes instead of one complex mesh
Remember that mesh creation combines artistic skills with technical knowledge, so practice with simple objects first before attempting complex models. For those looking to experience creative building in a gaming environment, exploring various Roblox experiences can provide inspiration for your own mesh projects.
TL;DR
Create meshes by designing 3D models in software like Blender, exporting as .fbx/.obj files, then importing through Roblox Studio’s Asset Manager with Robux payment required.
