Table of Contents
TL;DR
Create badges in Roblox by uploading a 512×512 image in Game Settings, then use BadgeService in ServerScript to award them based on player actions or achievements.
Ready to dive into some amazing experiences? Play roblox games and discover what creative developers have built with these badge systems and more!
Play free games on Playgama.com
Setting Up Your Badge in Roblox Studio
Creating badges on Roblox requires both design work and scripting knowledge. Start by opening Roblox Studio and navigating to your game’s main workspace. You’ll need to access the Game Settings through the Home tab, then click on “Game Settings” to find the Badges section.
In the Badges tab, click “Create Badge” to begin the process. You’ll need to upload a 512×512 pixel image file (PNG or JPG format) that represents your badge. Keep the file size under 1MB and ensure your design is clear and recognizable at smaller sizes since badges appear in various contexts throughout Roblox.
Designing Your Badge Image
Your badge image should be visually appealing and relevant to the achievement it represents. Popular badge types include:
- Welcome badges – Given to new players who join your game
- Achievement badges – Awarded for completing specific tasks or reaching milestones
- Special event badges – Limited-time rewards for participating in events
- Creator badges – Given when players meet the game developer
Make sure your design follows Roblox’s community guidelines and doesn’t include copyrighted material or inappropriate content.
Writing the Badge Script
Once your badge is created in Game Settings, you’ll receive a Badge ID number. This ID is crucial for your scripting. Create a ServerScript in ServerScriptService and use the BadgeService to award badges to players.
Here’s the basic structure you’ll need:
local BadgeService = game:GetService("BadgeService")
local badgeId = YOUR_BADGE_ID_HERE
local function awardBadge(player)
local success, result = pcall(function()
return BadgeService:UserHasBadgeAsync(player.UserId, badgeId)
end)
if success and not result then
BadgeService:AwardBadge(player.UserId, badgeId)
end
end
Common Badge Triggers
Different badges require different triggering events. Welcome badges typically use the PlayerAdded event, while achievement badges might trigger when players touch specific parts, complete objectives, or reach certain statistics.
For a welcome badge, connect your award function to game.Players.PlayerAdded. For achievement badges, you might use Touched events on parts, RemoteEvents from client scripts, or game state changes.
Testing and Publishing
Always test your badge system thoroughly before publishing. Use Roblox Studio’s play testing feature with multiple accounts to ensure badges award correctly and don’t duplicate. Remember that badges can only be awarded once per player, so your script should check if a player already has the badge before attempting to award it.
After testing, publish your game and monitor the badge statistics in your Creator Dashboard to see how players are earning your achievements. If you’re looking to explore more creative possibilities, you might want to check out some innovative Roblox experiences for inspiration.
Who this is for: Roblox developers and creators who want to add achievement systems and player rewards to their games.
