How do you create a Minecraft Bedrock texture pack?

Who this is for: Minecraft players wanting to customize their game’s visual appearance with personal texture modifications.


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Setting Up Your Texture Pack Foundation

Creating a Minecraft Bedrock texture pack starts with establishing the proper file structure. You’ll need a main folder for your pack, containing two essential files: manifest.json and pack_icon.png. The manifest file acts as your pack’s ID card, telling Minecraft what your pack is and how to use it.

Inside your manifest.json, you’ll define crucial details like your pack’s name, description, version numbers, and UUID (a unique identifier). The format version should match Minecraft’s current requirements – typically format version 2 for modern packs. Your pack icon should be a 64×64 pixel PNG image that represents your texture pack in the game’s resource pack menu.

Creating the Textures Folder Structure

Within your main pack folder, create a “textures” directory. This houses all your custom images organized in specific subfolders that mirror Minecraft’s internal structure. Common folders include:

  • blocks – for block textures like stone, wood, dirt
  • items – for tools, weapons, food, and other items
  • entity – for mob and player skins
  • ui – for interface elements and menus
  • environment – for sky, sun, moon textures

Each texture file must use the exact same name as Minecraft’s default textures. For example, if you want to change cobblestone, your file must be named “cobblestone.png” and placed in the textures/blocks folder.

Image Requirements and Best Practices

Minecraft Bedrock texture packs work best with specific image specifications. Most block and item textures should be 16×16 pixels, though you can create higher resolution packs using multiples like 32×32 or 64×64. Always save your images as PNG files to preserve transparency where needed.

When designing textures, consider how they’ll tile together for blocks, and remember that some textures have special requirements. For instance, animated textures need additional .mcmeta files, and certain blocks like grass use multiple texture files for different faces.

Testing and Installing Your Pack

Once you’ve created your textures and manifest file, compress your entire pack folder into a .zip file. On mobile devices, you can import this directly through Minecraft’s settings. For Windows 10 or console versions, place the .zip file in the appropriate resource packs folder within your Minecraft directory.

Test your pack thoroughly by loading it in-game and checking that all textures appear correctly. Pay attention to how textures look in different lighting conditions and when placed next to each other. If something doesn’t work, double-check your file names and folder structure – Bedrock Edition is particular about exact naming conventions.

Ready to put your texture pack creation skills to work? Explore our collection of minecraft games to see different visual styles and get inspiration for your next creative project.

TL;DR

Create a Minecraft Bedrock texture pack by setting up a folder with manifest.json, pack_icon.png, and a textures directory containing your custom 16×16 PNG images organized in the correct subfolders.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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